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Bloodbeast
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PostSubject: Freeware and More?   Thu Oct 15, 2009 9:30 pm

Anyone have links to download PHP, JavaScript, C++, and Python?
How about torrents for Flash CS3?

Also does anyone know of any other good developing software and languages?
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PostSubject: Re: Freeware and More?   Fri Oct 16, 2009 2:58 am

if you want javaScript you can always go with jGRASP. not the most powerful thing but it gets the job done. as for C++ you can try bloodshed dev C++, it works out quite good once you figure out how to use it. actually i have a foolproof guide on it that was once on the net so i'll send it if you need it. i think it's also free.
and for Python - i'll have to check. just one question - why 3 object oriented languages? note that i'm not familiar with PHP at all.

if you want to make applets and/or web pages then i strongly suggest to use sth that would allow you to mix java and htlm, simply because it works really good.
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PostSubject: Re: Freeware and More?   Tue Oct 20, 2009 8:32 pm

Those are the things I've worked with before.

What exactly is a non object-oriented languages?
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PostSubject: Re: Freeware and More?   Wed Oct 21, 2009 3:50 am

i'd say C and everything before it, but that's a tricky one seeing it as even C has structures that can be seen as objects.
non OOP would be Fortran2003 and Pearl, but they can be extended to OO features.

now this are the main differences between OOP and non OOP:

They are defined differently

A function is defined as a self-contained block of code. Each function name "fName" must be unique within the application

They have different numbers of working copies

A function does not have to be instantiated before it can be accessed, therefore only one copy (or instance) is said to exist at any one time.

A class method can only be accessed after it has been instantiated into an object, and it is possible to create multiple instances (objects) of the same class with different object names.

They have different numbers of entry points

A function has only a single point of entry, and that is the function name itself.

An object has multiple points of entry, one for each method name.

They have different methods of maintaining state

A function by default does not have state, by which I mean that each
time that it is called it is treated as a fresh invocation and not a continuation of any previous invocation.

An object does have state, by which I mean that each time an object's method is called it acts upon the object's state as it was after the previous method call.
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